Activity One: ‘First tutorial’
Pupils will need to be shown how to access the tutorial ‘First tutorial’ (located in the Load World menu – see below) and how to follow the sequence of instructions in the tutorial.Activity Two: ‘Programming Kodu to find apples tutorial’
This tutorial introduces the use of automated inputs (the Kodu seeing objects) leading to an output in the form of movement. Apples will be placed around the environment and the Kodu will automatically move towards them and eat them.Completed solution for Activity 2:
Activity Three: ‘Adding and painting terrain tutorial’
This activity introduces pupils to the ability to start designing and editing the environment in which their game takes place. It will provide them with techniques of painting with different kinds of brushes and different kinds of materials. It will also introduce the ability to extend the size of the game world.Activity Four: ‘Score tutorial’
Keeping score of player activity is a common feature of computer games. More importantly, the process of creating code to fulfil this task introduces a number of very important concepts central to computational thinking. This tutorial will firstly show how to keep score of activities completed within Kodu. It will also show how to develop the code so that the game can carry out actions as a response to the score reaching a certain level (in this case the game ends when five apples have been collected.Subsequent activities:
After completing the above four activities pupils will have a good comprehension of how to work within the Kodu software. The following tutorials (also available from the ‘Load World’ menu) would represent a good sequence for them to independently follow at their own pace:
• Glass walls tutorial
– Learn how to program characters to stop them falling off the edge of the world.
• Kodu and the Golden Apple 1
– Teach K odu how to meet up with his friend.
• Kodu and the Golden Apple 2
– Teach Kodu how to lead his friend Cycle back to her farm.
• Kodu and the Golden Apple III
– Can you teach Kodu to follow the white path in an effort to save his friend Cycle’s farm?
• Kodu and the Golden Apple IV
– Learn how to give Kodu two distinct behaviours: one to get a start, the other to trade it.
• Kodu and the Golden Apple V
– Learn how to take interactive control of Kodu
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